

- #Starbound character editor mdo install#
- #Starbound character editor mdo mod#
- #Starbound character editor mdo skin#
- #Starbound character editor mdo mods#
This relatively new pile of content aims to bring a little bit of wonder to the Starbound universe.
#Starbound character editor mdo mods#
The rewards are extensive new biomes to uncover, a vast item storage network to build, and plenty of automation options to craft.Ī number of other mods build compatibility in for Frackin’ Universe.

There’s little here that won’t require determination to uncover. There’s just so much more to do here.įU’s (aha!) science-heavy additions expand the foundations of Starbound’s progression, requiring a lot of research and items to uncover. The balance of the exploration, research, and experimentation is best experienced after you’ve played Starbound to death and want a new challenge in a comfortable skin. There’s no going back once you’ve experienced the 13 new races for you to meet and play as, each with their own backstories, dialogue, and fancy hairstyles.
#Starbound character editor mdo install#
Doing that sort of thing is a bit of a lottery.įrackin’ Universe is a complete overhaul of Starbound, to the point where they warn you that it’s a “one-way-trip” if you install it.
#Starbound character editor mdo mod#
Frackin’ Universe by SayterĪsk anyone the street (or in random Zoom calls you’ve crashed) if there’s one Starbound mod they’d install over all others, and they might say Frackin’ Universe. A lot of the mods do the job well enough that there’s no need to hope for official implementation. So, if you want to scale up or down badly, and you know an NPC whose scale/race/gender matches.The community has given Starbound plenty of planetary additions since release.

#Starbound character editor mdo skin#
I am using a mod that can make armor skin disappear (morph vanish!) so it isn't too bad. This is the only downside I noticed so far. Sadly, armors don't show up, and the corresponding body parts become invisible. Make sure it does not occur in any of the files.ġ.Remove all equiped items (just in case)Ģ.Dismiss all party members (otherwise they won't recognize you after the change) (remember to recruit them back after the changes)ģ.Find & replace all occurances of GUID2 with TEMPģ.Find & replace all occurances of GUID1 with GUID2Ĥ.Find & replace all occurances of TEMP with GUID10Ħ.If the change gave your character an undesirable status (such as permanent blind of Saheila), edit the savegame again to remove that TEMP:A temporary string of your choosing. I wanted a small elf, I got a small elf :) Instead of making Sebille smaller, I replaced the template of my character in the globals file (within the extracted savefile). So before I forget the details, I will share them here. My question is still valid, but it seems there is an alternative solution(with some drawbacks) for what I try to achieve. \Mods\DivinityOrigins_.\Globals\FJ_FortJoy_Main\Characters\_merged.lsx file relevant? Sebille is my main character: Not recruited in Fort Joy.)

Which file should I modify for scaling? I would like the change to affect my current game. I don't really know what I am doing, I am just trying things :) Could someone please show me the way. Within globals.lsx and also tried PlayerCustomData within rc_main (I am in Reaper's Coast in that savegame). I locate my character within globals.lsx, for example by searching the GUID. What I tried (and did not work) is the following:Īfter unequipping all gear on the character to be scaled (not because I am a pervert, but because I think it caused a crash when I tried scaling with gear on), I make a save file. Is it not possible to change the scale of a playable character (Sebille in this case, because I like my elves small) by editing a savegame file?
